- Lots about 3DS Max.
- Even more about Blender.
- I mean I had done virtually no 3D in the past, except for some short workshops.
- Now I can independently build a whole character or building in Blender and produce adequately lit and textured renders of it for further uses.
- Also learned to take regular backups of my work.
- The first lectures and basic info about character types and such were educational.
- I've tried to get better at expressing my work in this blog.
- I actually think my 2D painting skills leveled up during the making of this. :3
Things I want to learn SOON:
- Textures, I need to work out how to make them look nice.
- Textures, how to emulate metal (also in concept art).
- Modelling, figure out how lo-poly joints should be configured to make animating and posing look natural.
- Animation in Blender.
- Lighting
- Normal, Bumb, Displacement, Specular maps.
- Character design. I'm gonna get a pile of heavy books on the subject from the school library and take a dive in the deep end of the pool. <3