- Lots about 3DS Max.
 - Even more about Blender.
 - I mean I had done virtually no 3D in the past, except for some short workshops.
 - Now I can independently build a whole character or building in Blender and produce adequately lit and textured renders of it for further uses.
 - Also learned to take regular backups of my work.
 - The first lectures and basic info about character types and such were educational.
 - I've tried to get better at expressing my work in this blog.
 - I actually think my 2D painting skills leveled up during the making of this. :3
 
Things I want to learn SOON:
- Textures, I need to work out how to make them look nice.
 - Textures, how to emulate metal (also in concept art).
 - Modelling, figure out how lo-poly joints should be configured to make animating and posing look natural.
 - Animation in Blender.
 - Lighting
 - Normal, Bumb, Displacement, Specular maps.
 - Character design. I'm gonna get a pile of heavy books on the subject from the school library and take a dive in the deep end of the pool. <3