Tuesday, 22 December 2015

What did I learn?

I think this module was super valuable for my future career. I know 3D skills are important when applying for jobs in the games industry, even if the job in question is 2D, but it's an asset to have knowledge on a wide range of areas. To sum up some of the things I've picked up during the creation of this character:

  • Lots about 3DS Max.
  • Even more about Blender.
  • I mean I had done virtually no 3D in the past, except for some short workshops.
  • Now I can independently build a whole character or building in Blender and produce adequately lit and textured renders of it for further uses.
  • Also learned to take regular backups of my work.
  • The first lectures and basic info about character types and such were educational.
  • I've tried to get better at expressing my work in this blog.
  • I actually think my 2D painting skills leveled up during the making of this. :3


Things I want to learn SOON:
  • Textures, I need to work out how to make them look nice.
  • Textures, how to emulate metal (also in concept art).
  • Modelling, figure out how lo-poly joints should be configured to make animating and posing look natural.
  • Animation in Blender.
  • Lighting
  • Normal, Bumb, Displacement, Specular maps.
  • Character design. I'm gonna get a pile of heavy books on the subject from the school library and take a dive in the deep end of the pool. <3