Showing posts with label cheshire. Show all posts
Showing posts with label cheshire. Show all posts

Tuesday, 29 December 2015

Texture 1024x1024

I made some quick changes to the texture.
I wanted to see how far I could take metal in Illustrator.
This is all vectors. Pattern editor + effects.
I'm especially proud of the back of the corset.





Monday, 28 December 2015

Lo-Poly





My model is very low poly with a subdivision surface modifier. With one layer of subdivisions and smoothed faces she looks nice and curvy. There are 445 quads (890 tris).






Tuesday, 22 December 2015

Submission Stuff


I've got some renders, and the .obj file of the character.

Still need to render the turntable!

Monday, 21 December 2015

Development of the silhouette

I thought it was interesting how my silhouette formed and defined itself with time. I had the idea of a curvy woman from the start, but at first all my sketches seemed to turn into "normal" beauty ideal heroine body types (see the dark shape, one of the lost designs, on the left). Then when I started over with the caricature type cat thing, I managed to fatten it up, and from there the waistline was found and the butt formed. I like the curvature she has now! :3


After re-concept design on Photoshop, here's the 3D evolution of a big butt. I just had to go back and fix that lo-poly topology. :)

Friday, 4 December 2015

Blender Love!

This is how far I got in one night. I'm pretty impressed! Blender UI is so much smoother, at least for me to use. Here's the tutorial series I started watching to get to grips with the software.